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With 10,000,000 subscribers, World of Warcraft is the dominant Massively Multiplayer Online Role Playing Game (MMORPG), and it may be the most significant virtual world, as well.
- The article from Science:
- "The Scientific Potential of Virtual Worlds"
- Blizzard Entertainment's official WoW site::
- World of Warcraft Community
- Selected BBC stories about World of Warcraft:
- "The high cost of playing Warcraft"
- "Fantasy fuels games with finances"
- "Virtual game is a 'disease model'"
- "Gamers explain Warcraft's appeal"
- "Warcraft sets gaming standards"
- "A walk in the World of Warcraft"
- WoW information sources useful for science:
- The Armory group and character database
- WoWWiki online encyclopedia
- Atlas of virtual territory maps
- Zooming maps with data overlays
- Wowhead leading database of in-WoW things
- Thottbot popular database
- Allakhazam database
- WoWinsider WoW-related blogs
- The Instance weekly WoW podcast
- Warcraft Realms character census data
- Lua programming language used in add-ons (mods)
- Cosmos collection of add-on programs
- Auctioneer auction price add-on
- Project Azeroth WoW simulated languages project
- Organizers' websites:
- Bill - William Sims Bainbridge
- John - John Bohannon
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